Violent Video Games Alter The Brain

Editor's Choice
Main Category: Neurology / Neuroscience
Also Included In: Psychology / Psychiatry
Article Date: 29 Nov 2011 - 3:00 PST

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'Violent Video Games Alter The Brain'

Patient / Public:4 and a half stars

4.13 (16 votes)

Healthcare Prof:4 stars

3.6 (5 votes)

Article opinions: 7 posts

The annual meeting of the Radiological Society of North America (RSNA) was presented with a study made of the brain of young men, using fMRI scans (functional magnetic resonance imaging). In as little as one week, regions of the brain associated with cognitive function and emotional control had noticeable changes.

The arguments for and against video games have been going for as long as the games themselves, and even getting as far as the Supreme Court in 2010, but other than various statistics, there has never been any exact scientific or biological evidence that could be drawn on.

Yang Wang, M.D., assistant research professor in the Department of Radiology and Imaging Sciences at Indiana University School of Medicine in Indianapolis said:

"For the first time, we have found that a sample of randomly assigned young adults showed less activation in certain frontal brain regions following a week of playing violent video games at home ... These brain regions are important for controlling emotion and aggressive behavior."


What the researchers did is take 22 healthy adult males, age 18 to 29, who were not avid game players in the past. The group was split and randomly assigned into two groups of 11. Members of the first group were instructed to play a shooting video game for 10 hours at home for one week and refrain from playing the following week. The second group did not play a violent video game at all during the two-week period.

All 22 men were analysed with an fMRI scan at the beginning of the study and with follow-up exams at one and two weeks. During their examination the participants also completed an emotional interference task, pressing buttons according to the color of visually presented words. Words indicating violent actions were interspersed among nonviolent action words. In addition, the participants completed a cognitive inhibition counting task.

After just one week of violent game play, the video game group members showed less activation in the left inferior frontal lobe during the emotional task and less activation in the anterior cingulate cortex during the counting task, compared to their baseline results and the results of the control group after one week. After the second week without game play, the changes to the executive regions of the brain were diminished.

You would have to wonder as well, if those who watch 10 hours of violent movies per week, might also exhibit a similar change in the brain.

Dr. Wang said:

"These findings indicate that violent video game play has a long-term effect on brain functioning."


Michael Lipton, MD, PhD, of Albert Einstein College of Medicine in New York, who was not involved in the study, called the findings preliminary, and that he's not necessarily surprised by them.

"There have been a lot of studies that expose patients to novel behaviors, and you see changes in brain activity that then go away over time ... The problem is, how does that translate into real world functionality?"


Written by Rupert Shepherd
Copyright: Medical News Today
Not to be reproduced without permission of Medical News Today

Visit our neurology / neuroscience section for the latest news on this subject.

"One Week of Violent Video Game Play Alters Prefrontal Activity" RSNA

Coauthors are Tom Hummer, Ph.D., William Kronenberger, Ph.D., Kristine Mosier, D.M.D., Ph.D., and Vincent P. Mathews, M.D. This research is supported by the Center for Successful Parenting, Indiana.

www.RSNA.org
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Visitor Opinions (latest shown first)

Abstract

posted by Jenny Hutchings on 15 Dec 2011 at 1:53 am

You can find the abstract at:
http://rsna2011.rsna.org/search/event_display.cfm?em_id=11004116

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wait a minute

posted by Rachel on 2 Dec 2011 at 4:20 am

I'm I wrong or is this study basically saying that playing violent video games for a couple of weeks decreases a persons executive functioning permanently? I agree that violent videogames would desensitise you to further violence but this conclusion seems far fetched. i've had to read a lot of these studies on video-games violence and quite of the time data (on both sides) has been edited to fit the authors belief but without the full paper it is hard to know the real effects and other confounding factors.

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You should research.

posted by John on 1 Dec 2011 at 9:19 am

Actually, violent Television is different than violent games. Because game release endorphines in the brain, television does not. So maybe you should research before you blab your mouth.

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the brain is a muscle....

posted by Michael S. Langston on 30 Nov 2011 at 6:23 am

As such, use of it will change the results of an FRMI...

Addtionally, the 'study' itself is flawed. As others note, 22 over 2 weeks, divided in dubious groups is meaningless.

But also note the study's implication that less activity in the emotiin or impulse control regions equates to less impulse control, yet no proof is offered to make such an implication.

Could it not also, possibly, mean that the impulse center was used more and is now more efficient. Isn't is also possible to rewire a brain, say using a part of the brain normally known for X, but due to damage in region Y, X is now functionaly used by X for both X & Y.

Take for instance the study that these fast paced human driven violent video games help surgeons make fewer mistakes.... but I digress.

I would only add that the lack of proof is more indicative of the author's searching to prove already held beliefs, than it is of video games and their potential impact.

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This is a joke?

posted by AFA on 29 Nov 2011 at 9:13 pm

The task of the control group was simply to not to play violent games? Is this a joke?

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Changes? Yes-but what kind?

posted by Michael on 29 Nov 2011 at 8:05 pm

It's interesting for sure, but what did the study find as far as behaviour, emotion, etc? Being exposed to anything for a period of time is sure to induce change. This isn't really new information.

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This is a study?

posted by JOe on 29 Nov 2011 at 10:48 am

I don't think you can call a group of 22 people over a 2 week period a study. Did these folks watch any violent television? Did they see any other violence other than the game they played?

Before you hit the public with this "study" take the time to really investigate the issue. I wouldn't even call this preliminary. And no, I do not wor for the gaming industry.

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